Suggestion For Apple and Other Smartphone Makers

October 29, 2011


Like many people, when the World Health Organization announced in May that cell phone radiation was now classified in the same “carcinogenic hazard” category as car exhaust and chloroform, I was alarmed.  I suppose it doesn’t help that radiation seems to be a complicated matter, with conflicting studies and corporate spin making a lot of noise.  At any rate, there seems to be a pretty good reason to start being more careful.

In the past year or two, I’ve found out that two friends of mine have been diagnosed with brain tumors (brain lesions).  Because of that, the subject brain cancer–and the cell phone’s potential role in causing it–has been coming up more and more often.

I use an iPhone, which is constantly pulling information down from a 3G network.  I wanted to put a little more distance between me and the phone.  At first, I tried taking my phone out of my pocket every time I’m not driving or traveling…but I kept forgetting it in random places.  Since then, I’ve been trying to remember to turn my phone to “airplane mode” at home and at the studio.  But it’s hard to remember sometimes; and on top of that, the iPhone actually makes it cumbersome.  If I want to keep it connected to my WiFi network, I have to go to the settings, turn on “airplane mode,” then exit that screen and go to a different screen to turn WiFi on (and yet another screen if I want bluetooth).

With that said, I have a request for Apple.  Give us a “3G Auto-Off” mode.  When my phone detects its familiar WiFi network (home, office), it should automatically switch off 3G, but leave on the WiFi and/or bluetooth.  It’s not a perfect solution, but it’s better than keeping a “hot” phone in my pocket all day.

I realize that I’m not that well-versed on this subject, so if any of this is incorrect or needs updating, please feel free to let me know in the comments.  And feel free to continue the discussion below.

Please re-Tweet or post to Facebook if you like this idea.

EDIT: Thanks for all the great comments.  For the record, I know the link between cell use and cancer is still being researched.  Furthermore, I’m no extremist, I simply fall into the “better to be safe than sorry” category.  I’d rather do some simple things that keep me more protected.  Feel free to keep discussing, below.

mike

Maschine, in Three Sizes

September 5, 2011

The Akai MPC2000 was my first real sampler.  I used it throughout all the original Xero and Hybrid Theory demos and our first album.  After that, I started making beats directly in ProTools.

I got back into the MPC with Fort Minor.  But I ran into a little problem: I’ve been collecting samples and sounds for about 15 years now, so I have a massive library of stuff I might want to pull from, and a lot of them are in different formats.  It would take forever to import all that stuff on an MPC.  Not to mention I couldn’t travel with an MPC–it’s too bulky.  I opted to use the MPC for some stuff, and other solutions at other times.  It was complicated, and I wanted to have one sampler that could do everything.

A year or so ago, I found a solution.  MASCHINE, made by Native Instruments, is a software-based sampler.  It’s a laptop program + physical controller combo.  I can import my stuff easily, sample new stuff in it, store and organize my samples on my laptop, and make beats using the built-in sequencer.  The effects are solid, and I can add more effects from third parties (like Waves, for example).  It can open as a stand-alone program (which is how I usually use it), or open as a plug-in in ProTools.

But most importantly, it’s pretty compact, and the actual controller is awesome.  Even the big one fits in my backpack, and I can write with it almost anywhere.  It’s got the MPC pads–which feel like the MPC–but they light up when each sound is playing.  I love this feature, because without it, I’d occasionally find it hard to remember which button corresponds with which sound.  It has 16 pads x 8 banks, which leaves room for tons of sounds.

Native Instruments just released an update to the software, plus two new controller options, seen above.  I use the big one, which is great.  The smaller one and the little iPhone app versions will be available October 1st.  They didn’t ask me to write this, nor am I expecting any piece of gear for writing it.  I simply love this piece of gear.  I’m going to go download the software update now…

mike

Why @Sonos Might Be The Best Piece Of Music Gear I Own

March 27, 2011

I rarely post about stuff that I buy–mostly because it’s music gear that 99% of the people reading this blog wouldn’t care about even if they understood what it does (Yes, I’m talking about you, Neko).

But I just got something that I can’t stop talking about, for two reasons: 1.) because I’m appalled that I didn’t have the sense to try it out sooner, and 2.) it’s literally changing the way I listen to and find new music.

Friends have been telling me to try out SONOS for months, and I kept putting it off.  I remember Joe Hahn saying something like, “you really need to try this.  It puts your entire music library, plus all kinds of online stations and stuff in any room you want, and it’s really easy.”  Someone else knew I love Pandora, and told me, “If you use Pandora, you have to get SONOS, because they work really well together.”

The Sonos website calls the product “a wireless multi-room music system unlike any other. One that sets up instantly and expands effortlessly.”  There are basically two types of player units they offer: one that plugs into your existing stereo, and one that is independent (it has speakers).

Add a little internet connection, and each of these little guys allows you the option to listen to: iTunes library, Pandora, IHeartMusic, Sirius, Last.FM, Spotify, Napster, Rdio, a bunch of other music services, and what seems to be any radio station–terrestrial or internet–from anywhere in the world.  Flip between alternative stations in Australia and France, dance stations in the UK, and local music from the Caribbean and Hawaiian Islands; listen to your iTunes playlists; search music on Spotify.  All your playlists, favorites, stations, songs, and virtually every bit of information is available and editable when you turn it on.

If you look at the units, you’ll notice that there aren’t really any buttons.  They sell a Sonos remote…but, after a quick download from the App Store, you can use your iPhone, Android phone, iPad, or iPod Touch for FREE.  I love this part.  I can be anywhere in the house, and I don’t need to go over to the unit or my computer to change the song–I just pull out my phone.  That part is just as easy as Apple’s “remote” in a sense (which I was using before)…but “remote” only controls iTunes; Sonos allows you to access a lot more.

Each of the players run from $350-$500 new.  The app for your phone is free, as is an app for your desktop or laptop computer.  There are a few other optional devices that enhance the experience.  All of it can be found at http://sonos.com/

mike

8 Bit Rebellion is Out

April 26, 2010

8 Bit Rebellion is now live in the iTunes App store. Yaaaayyyyyy

I did a live video chat on our UStream channel tonight to share the excitement. You can watch it here:

http://www.ustream.tv/channel/linkin-park

mike

LP 8 Bit Rebellion: Pixie

April 2, 2010

With the “Linkin Park 8 Bit Rebellion”game coming out soon for the iPhone, iPad, and iPod Touch, I thought we’d feature a few of the characters.  I designed each of these guys; here’s an introduction.

Long ago, the world existed in 8 bit harmony…until PixxelKorp arrived.  Now, you are the rebellion’s only hope to fight the evil corporation’s mass-brainwashing campaign.

PIXIE is PixxelKorp’s mascot.  He’s soft and cuddly, and the kiddies love him.  After all, he’s selling a highly addictive product.  And if you mess with him, he will eat your brains.

Yum, brains.

More to come…

mike

Linkin Park 8 Bit Rebellion Announcement

March 29, 2010

Hi Everyone,

My bandmates and I are thrilled to announce our game, “Linkin Park 8 Bit Rebellion,” will finally be out late this month for the iPhone, iPod Touch, and iPad.  In the game, you’ll battle enemies and solve mysteries in order to stop an evil corporation’s mass-brainwashing campaign.  Here’s some other stuff you’ll find:

- an 8 Bit version of each member of Linkin Park
- new 8 Bit versions of some of our most popular songs
- characters and art designed by the band
- a brand new Linkin Park song, entitled “Blackbirds,” waiting for you at the end.

Besides being being the first game to contain a new, exclusive LP track, this game is a “first” in other ways: it’s the first massively multiplayer music artist app, our first game, and will be in the first wave of games designed for the iPad.

Look out for it later in the month, and feel free to tell some friends.

Thanks,
-Mike

click here for more info

mike

8 Bit Rebellion Trailer

March 26, 2010

Our game will be out soon, for iPhone, iPod Touch, and iPad.

(click for more)

mike

Holiday Gifts / Shopping

December 3, 2009

We recently updated the store with a few new items for the holidays. Check out these tees, and the (discounted) book package. There’s other cool stuff in the store: http://bandmerch.seenon.com/index.php?v=mikeshinoda. As usual, proceeds go to Music For Relief and the Michael K. Shinoda endowed scholarship at Art Center College Of Design (benefitting students based on financial need and body of work).

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mike

mike

BOJAM: Online Music Recording and Mixing

October 1, 2009

For all my aspiring musicians (and probably even non-musicians out there), check this out…such an awesome idea. The video above is old, but I just saw the beta site today (link below), and it’s pretty advanced. I’m not sure about the performance of “Africa” by Toto (LOL)…but BOJAM is “server-side” recording and mixing software: you don’t have to download anything on your computer to use it (except Flash, which we all have anyway). Even if you know nothing about making music, you can create or remix a song with other users from around the world. In theory, you could even have a band with four musicians who have never met in person–they just wrote a hit song together from four different places around the world.

Apparently, they’re still testing out the software, so they’re looking for new users to try it out and tell them how to make it better. To try it, go here, fill in the info, and you’ll be ready to play with the software. Trust me, it’s worth it.

http://bojam.com/betaregistration.html

-m

mike

Linkin Park Video Game: More

September 25, 2009

As announced earlier this year (http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20090421005647&newsLang=en), we’re putting together a video game for the iPhone and iPod touch. So far, it has been a lot of fun…although we don’t have a release date to announce yet, I thought I’d share a few of my concept drawings with you guys. I know it’s a terrible picture, ha!

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This is the first time since the announcement that we’ve really talked about or mentioned anything about the game. We ‘re still working on it, but here’s what we want it to be: 1) Unique, 2) Fun.

We’ve been brainstorming ways to make story, combat, puzzles, music-based challenges, and RPG elements all fit within a community in the game. There are also some really funny things going on in the game that I know a lot of LP fans will recognize. Stay tuned for more info…

mike

mike